Est. 2016 · Cape Town
tabletop roleplaying and story game studio
Five games. One studio. No filler.
The core catalog.
Hundreds of years after the Cataclysm, the wasteland is simply the world. Classless character creation, seventeen tribes, a full campaign setting.
A lightweight engine for campfire-story horror — cults, black magic and the fringe of reality. Built to get a table playing fast.
The adults are gone, turned into savage fallen. Survivors build a haven and hold their tribe together in a fully collaborative system.
Good and bad people get what they deserve, usually. No GM, no prep — just story modules and dice to see how it lands.
The world hasn't ended yet, but it's dying. Players take the roles of children holding a broken world together.
Standalone one-shots and add-ons.
A ready-to-run adventure set at the 1893 Chicago World's Fair, where a beloved sausage king has vanished into something much older than the city.
Frenzy Kitty Games is a small, independent tabletop publisher run out of Cape Town by designer Gareth H. Graham. Every book comes from the same desk — horror and apocalypse games, built with streamlined systems that get a table playing fast.